![]() So we have to carefully pick what we do first. Support for Substance Painter (we currently modify our materials by hand)Ī way for designers to modify terrain easily (we currently have to edit files by hand)Īll of this is doable. ![]() Some sort of particle editor (we do this by hand and C++ right now)Ī tool that converts FBX files into OXModels (we have a special build of the game that converts them for us)Ī UI editor (we currently modify this by hand) You can see to see what Sins modders do and to see some of the great Sins mods.Įasy way to manage mods in game (we have to mess with the directories on the disk ourselves) For Ashes, we’ll need to create a new Forge tool. With Sins of a Solar Empire, we have the Galaxy Forge. This is where we need to work with modders. But we would also like to have a turtle based victory path as well where they can build something that slowly spreads across the land. We have none of these in development but think “doomsday weapons” This will come in the form of Juggernauts with 3 per race. The new T3s will be available as a free DLC to existing players.Īshes currently has no T4s. I’d like to see these out in the Spring time. We also have two new T3s per race in development. We may eventually change the way T3s upgrade where you don’t pick their upgrade when they level up but rather they get a general bonus with their specific coolness chosen at the macro level as techs. Let’s break these down into the areas that are on our radar:Īs part of a future tech tree update, we will want to let players do a lot of interesting things with the different T3s. The relative budgets of each game translate into more green wins.īut I’m still going to do it since I’ve worked closely with the developers of the other games over the years (Stardock was GPG’s publisher, Blizzard’s contracted expansion pack maker for StarCraft: Retribution, and we’re friends with the UberE team). Third, many of the weaknesses of a given game are either design choices or budget choices. Second, yes, it’s even dumber to argue that competing games are objectively better than your own game. No one will agree on this so I’ll just give you what I think it will have and as always, my opinion is subject to change based on persuasive arguments from players and this is all just my opinion obviously:įirst, yes, it’s totally inappropriate for me to even engage in a public comparison like this. From here to thereįirst, we have to decide what the ultimate Ashes RTS needs to have. Content is expensive and we live in an age where someone can just buy Supreme Commander: Forged Alliance for $5 on a Steam sale which has years of added content. But we’ll talk about the modding in the next section.Īnd this is the biggest challenge for us. But we still need a lot of core RTS features: The ugly fact is, the RTS market is small and you can’t spend a huge amount on an RTS up front if it’s new IP.Įscalation was a big step in the right direction for serious RTS players and lets us move the base game into being an introduction to the genre. With a fraction of the budget of Planetary Annihilation and around 1/17th the budget of Supreme Commander, it’s a tough haul to compete. The original release of Ashes was an impressive, albeit limited RTS. The short version is that having a core neutral GPU engine is very hard to develop and Nitrous is the first and so far only one we know of that has shipped a game that does it (though Frostbite might be there). PC World investigated this claim earlier this year. go here.īroadly speaking, a next-generation RTS that wants to compete with Ashes will have to develop an engine to do it. If you’re interested in the technical breakdown. I wrote about this earlier this year for IGN. That’s why until Ashes of the Singularity, it had been many years since someone has made a new one. But we’ve already done the hard stuff first. There are a lot of things we have to do to get from where we are today to where we want to be. We want Ashes to become the ultimate RTS game Let’s break things down into bite sized chunks to understand what we have today. ![]() That’s where I want us to eventually get in terms of battlefield flexibility.Ĭheck these screenshot from a mod of Total Annihilation: It’s a huge naval map with bits of islands in it. In Total Annihilation there’s a map called Caldera’s rim. ![]()
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Miniplay is the best games app for you. ![]() ![]() ![]() #from sklearn.preprocessing import MinMaxScaler ![]() Tx_user = pd.read_csv(‘rfm_data.csv’, sep =’,’, engine=’python’) Pls can u help me check my code is right or wrong Mae = mean_absolute_error(y_teste, previsoes) Y_teste = scaler_teste.fit_transform(y_teste) #Testando com o y_teste e previsóes ainda com scalonamento Mae = mean_absolute_error(y_teste, previsoes1) Y_teste = scaler_y.inverse_transform(y_teste)įrom trics import mean_absolute_error Previsoes1 = scaler_y.inverse_transform(regressor.predict(X_teste_poly)) Previsoes = scaler.inverse_transform(previsoes) = is not working. Previsoes = regressor.predict(X_teste_poly) Score = regressor.score(X_treinamento_poly, y_treinamento) Regressor.fit(X_treinamento_poly, y_treinamento) X_treinamento_poly = poly.fit_transform(X_treinamento) X_treinamento = scaler.fit_transform(X_treinamento)įrom sklearn.linear_model import LinearRegressionįrom sklearn.preprocessing import PolynomialFeatures X_treinamento, X_teste, y_treinamento, y_teste = train_test_split(X, y,įrom sklearn.preprocessing import StandardScaler I do the scaling in my predictors, and when I do the prediction, the result comes out in scientific notation, researching I saw that there is a way to do an inverse_transform, reverse the scaling process, I tried, but I failed to successfully reverse, can you help me?īase = pd.read_csv(‘c://udemy//ia//bd//house-prices.csv’)įrom sklearn.model_selection import train_test_split Hello Jason, thanks for all information, and, lets see if you can help me. Update: See this post for a more up to date set of examples. In this post you discovered where data rescaling fits into the process of applied machine learning and two methods: Normalization and Standardization that you can use to rescale your data in Python using the scikit-learn library. Summaryĭata rescaling is an important part of data preparation before applying machine learning algorithms. This can quickly highlight the benefits (or lack there of) of rescaling your data with given models, and which rescaling method may be worthy of further investigation. If often can, but not always.Ī good tip is to create rescaled copies of your dataset and race them against each other using your test harness and a handful of algorithms you want to spot check. It is hard to know whether rescaling your data will improve the performance of your algorithms before you apply them. scale ( X )įor more information see the scale function in the API documentation. There you have your features extraction function, simply call it using the snippet below to obtain features from resnet18.avgpool layer model = models.Standardized_X = preprocessing. Transforms.Normalize(mean=, std=),Ī_hook = _forward_hook(my_hook) My_output: torch.tensor, output of avgpool layer The accepted answer is very helpful! I'm posting a complete example here (using a registered hook as described by for the lazy ones looking for a working solution: import torch Model.some_specific_layer.register_forward_hook(some_specific_layer_hook)įor example, to obtain the res5c output in ResNet, you may want to use a nonlocal variable (or global in Python 2): res5c_output = None Something like: def some_specific_layer_hook(module, input_, output): You can register a forward hook on the specific layer you want. Model2 = create_feature_extractor(model, return_nodes=return_nodes) Edit: there's a new feature in torchvision v0.11.0 that allows extracting features.įor example, if you wanna extract features from the layer layer4.2.relu_2, you can do like: import torchįrom _extraction import create_feature_extractor ![]() ![]() Unlike Civ V, in Civilization Revolution you can place multiple units on one tile. Stack your units into armies – all of them! Every road connects with the others in some way. Money can buy you techs from other civs, or to rush build both wonders and units. Great people can instantly build wonders, convert cities, or level your troops. Wonders upgrade your units (Leonardo’s Workshop) and increase your research speed (East India Company). Researching techs means unlocking new wonders for culture and new units for domination. And a civ that focuses on domination can be stopped in their tracks when the come face to face with a more technologically sophisticated civ. A civilization steeped in culture can be cut down by one with a heavy military in the mid-endgame. Don’t laser focus on one victory path so much that you’re leaving the other paths in the dust. Probably the most useful tip we can give is to keep your bases covered. ![]() Technology: Be the first to build a spaceship and arrive on Alpha CentauriĬulture: Acquire a total of 20 wonders, great people, or converted citiesĮconomy: Acquire enough money to build the World Bank 2. ĭomination: Capture all enemy capitals OR have the highest score by the time the year 2200 rolls around. There’s typically a path of least resistance. The first thing to remember is that while all matches can be won in any of these ways, you’d be wise to form a game plan as the match progresses. There are four ways to win a match in Civilization Revolution: Domination Technology Economy and Culture. This guide will be going over beginner and intermediate tips on how to succeed in this game and truly craft a civilization “to withstand the test of time.” Beginner tips 1. For our part, we’ve sunk hundreds of hours into Civilization Revolution, and it might be our favorite game in the franchise. ![]() ![]() ![]() ![]() License: Time-limited Trial OS: Mac OS X 10.4 Size: 5.7 MB MBįreedome for Mac, Protect your anonymity, securely connect to any Wi-Fi hotspot, and bypass geo-location limitations with the help of this elegant security solution LinkByLink for Mac, Broken link checker and HTML validator PhoneExpander for Mac, Easily clean temporary files, remove and back-up photos, uninstall application from your iOS device with the help of this user-friendly utilityĬerb for Mac, A versatile and easy-to-use web-based platform that enables you to quickly and effortlessly handle and organize your business and employees OneDrive for Mac, A minimalist status bar menu application that offers you the possibility to access the content of your OneDrive account from a Mac Keynote Tweet for Mac, Simple AppleScript application that will send tweets directly from Apple Keynote during a presentation, so you won't have to handle the task manually Screenhero for Mac, Communicate with other users and share your screen without having to deal with complex workflows by using this cross-platform screen sharing app Traccar for Mac, Open source application that enables you to track geographical movements, including speed and duration, of devices with GPS capabilitiesĭesktop Web Browser for Mac, Display web pages directly on the desktop. License: Time-limited Trial OS: Mac Size: 45.6 MB WebDrive for Mac, A FTP client application for macOS that offers you the possibility to connect to multiple servers, and mounts the remote server as a local device License: Time-limited Trial OS: Mac Size: 75.8 MB #Wifispoof 3.0.8 mega mac os x# ![]() ![]() ![]() I separated the Champion trees so that you have to put points into them separately. If you can get nice uptime on major/minor protection, then you might be able to let off the gas on ironclad in favor of things like quick recovery or bastion (if you have a nice shield or have a hot on you from yourself it your healer). (Especially if you use a set like ironblood with 3x swift and expedition sources to counter the self buffed snare.) Swapping from armor focus to things like quick recovery, if using a set with resist stats is a nice way to kinda fudge your CP allocation. ![]() I'm mostly PvP oriented, but I do know off hand that running pirate Skeleton equates to about 2975 resists on the 1pc which is about 30-40 CP in armor resist. and 72 in ironclad/thick scin plus 8 in spellshield and 54 in armor focus results in slihtly more after your calculator (60.932 physical and 60.877 spell mitigation). , 66 in thick skin/ironclad plus 9 in spellshield and 55 in armor focus (resulting in 60.903 physical and 60.899 spell mitigation)Īlso 27 in hardy/ele def. most bosses only use either physical or magical attacks, so cps in elemental defender are wasted when you stand in front of a boss with only physical damage (like the warrior in Hel Ra).ītw i get higher mitigation values with 32 in hardy/ele def. i know, this sounds stupid, but in end content tanks reallocate the elemental defender and hardy cps before a specific trial or even boss fights. My second tipp is, that the damage sources are very specific to the trials you do. for some ingame tipps and getting the best out of your cps:Īs Liofa already said, i wouldnt spend much into dot-damage-reduction, since normally big direct hits are dangerous for tanks. the calculator can't limit you to 260 Cp but it does keep track of total CP used, just keep it in mind and use that to keep yourself within the actual limit of the game.ĮDIT: NEWEST VERSION Edited by paulsimonps on Aug2:28PMĭidnt test your calculations that much, but it sounds cool. If anyone can beat that with my calculator or have suggestion for changes for it or my way of thinking around the problem do let me know, I have intent to update and upgrade it as I go, but this was all I managed to work up today.´ This btw is with 260 CP which we will have next update. So far I have managed to get around 60.8% Mitigation in both categories using 37p in Hardy and Elemental Defender, 61p in Thick Skin and Ironclad, 9 in Spell Shield and 55 in Armor Focus. I need help to see what numbers will have the best combo. So here is the link to said calculator(hope it works): All in all I want to maximize it all to have my mitigation be as high as I can get it. If you think this is a bad idea, then please let me know, I might be thinking of it in the wrong way. One goal of mine is to make my mitigation for Physical and Spell damage be as equal as possible, for that end I have made it so I have to put as many points into Hard as I do Elemental Defender, as well I want my mitigation for DoT's to be the same for Direct Damage, so those go together as well. No Reinforced or other armor increasing bonuses There are a few things that I have set as criteria for now: Regardless, I made a small calculator that will take some but not all variables into account to see what works best. So to this end I created a calculator for myself, its a bit limited, frankly if I had the time I would want to make a program that figured it out for me. If you know me then you know I know a lot and love my mitigation, but I have never really figured out how to best set up my CP. So I have been wanting to try and figure out a way to optimize my champion points for my Tank in regards to mitigation. ![]() ![]() ![]() Career mode missteps and AI concerns notwithstanding, WRC 9’s incredible stage design and satisfying handling model do make it very easy to recommend to series first-timers – but I’d wager many WRC 8 veterans will find the improvements here fairly incremental after last year’s big leap.WRC 9 is yet the next installment in my long time enjoyable rally series. Splitting through a forest at ten-tenths, the sun above piercing through the foliage and the gravel below assaulting your undercarriage, WRC 9 is some of the finest rally racing you can find. The AI can be adjusted to compensate before each event in career mode, but it takes some testing to find the right range of difficulty (and that’s not as straightforward as it is in F1 2020). The slider suggests more control to dial it in right at the perfect level to match your own driving skill, but the disparity in the AI’s performance across rallies can often be strange, especially when they go from nipping at your heels at one event to lagging miles behind in the next, despite no changes to their setting. Less ideal is the AI, the skill level of which is now determined by a slider instead of named difficulty levels. Everything from the racket of kick-up from loose surfaces to worn brakes seems stronger in WRC 9, although I have encountered an odd bug on multiple occasions where the engine sound becomes soft and muted despite all other effects remaining at normal levels. There seem to have been improvements made to the already excellent sound mix, too. Previous chase cams have seemed like GoPros attached to the back of your car on a broomstick and I found them virtually impossible to use. Additionally, the awkwardly stiff chase cam finally appears to have been nixed in favour of one that lets the car slide and pivot more on its centre axis while the camera remains facing forwards. There’s a new English co-driver whose delivery is more organic, though it’d be nice to have one who has the dialogue on-hand to be able to react in real-time to your good (or bad) driving. The feeling of weight seems better, though cars are no less nimble there just seems to be an improved sensation of bulk as your car dances across the gravel, which is ideal. There have been a few refurbishments elsewhere, with a handful of subtle but welcome tweaks since WRC 8. ![]() ![]() Were you saving those tyres for a special occasion, lads? I thought I was doing the right thing using them to… drive faster than those other blokes. The ridiculous bonus objectives have remained, though, and while the penalty for ignoring them or brushing them away is only slight, it’s still hard to swallow your current manufacturer reputation dropping after you win a rally, all because you had the audacity to… choose the best tyre compound for the job instead of an arbitrarily mandated one. It’s also still pretty incongruous that it’d be up to a newly-hired driver to personally rotate staff out for vacation time, although it’s less annoying this time because team-members don’t seem to tire as quickly in WRC 9. WRC 9 seems mostly the same in this department, but to avoid déjà vu it probably could’ve done with a way for returning players of WRC 8 to skip past the feeder series and get straight to the WRC championship proper. WRC 8 arrived with a radically overhauled career mode that seemed to draw inspiration from both the Dirt and F1 games, turning WRC 7’s vanilla shuffle from one event to the next into something that made me feel as if I really had an actual race team around me. New Zealand is fantastic too, particularly the sections that wrap their way along the North Island coastline, and Japan is an incredibly taxing and technical tarmac-based rally boasting a lot of raised sections of road flanked by streams and ditches that’ll totally ruin your day. ![]() ![]() ![]() Demos are usually not time-limited (like Trial software) but the functionality is limited. In some cases, all the functionality is disabled until the license is purchased. Demoĭemo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program's interfaces. In some cases, ads may be show to the users. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. This license is commonly used for video games and it allows users to download and play the game for free. There are many different open source licenses but they all must comply with the Open Source Definition - in brief: the software can be freely used, modified and shared. Programs released under this license can be used at no cost for both personal and commercial purposes. Open Source software is software with source code that anyone can inspect, modify or enhance. Freeware products can be used free of charge for both personal and professional (commercial use). If you are looking for Stremio alternatives, we recommend you to download Popcorn Time or Netflix Desktop.įreeware programs can be downloaded used free of charge and without any time limitations. Install official and community add-ons to enjoy video sourced from many different providers - all in one sleek, easy to use the app. Export your calendar and sync it so you always know when a new episode or a premier is due.Įnjoy your video content on a bigger screenĬast whatever you are watching to another device - bet it a phone, tablet or a TV with a single click. Get a calendar visualization of all the movies and series you add to your library. See what movies, series or videos you didn’t finish and continue watching them get notified for new episodes and releases browse through the recommendations you will get based on your viewing habits.Īdd any title to your library with a single click and find your way around your content, neatly arranged by type, recency, or alphabetical order. 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