![]() ![]() I separated the Champion trees so that you have to put points into them separately. If you can get nice uptime on major/minor protection, then you might be able to let off the gas on ironclad in favor of things like quick recovery or bastion (if you have a nice shield or have a hot on you from yourself it your healer). (Especially if you use a set like ironblood with 3x swift and expedition sources to counter the self buffed snare.) Swapping from armor focus to things like quick recovery, if using a set with resist stats is a nice way to kinda fudge your CP allocation. ![]() I'm mostly PvP oriented, but I do know off hand that running pirate Skeleton equates to about 2975 resists on the 1pc which is about 30-40 CP in armor resist. and 72 in ironclad/thick scin plus 8 in spellshield and 54 in armor focus results in slihtly more after your calculator (60.932 physical and 60.877 spell mitigation). , 66 in thick skin/ironclad plus 9 in spellshield and 55 in armor focus (resulting in 60.903 physical and 60.899 spell mitigation)Īlso 27 in hardy/ele def. most bosses only use either physical or magical attacks, so cps in elemental defender are wasted when you stand in front of a boss with only physical damage (like the warrior in Hel Ra).ītw i get higher mitigation values with 32 in hardy/ele def. i know, this sounds stupid, but in end content tanks reallocate the elemental defender and hardy cps before a specific trial or even boss fights. My second tipp is, that the damage sources are very specific to the trials you do. for some ingame tipps and getting the best out of your cps:Īs Liofa already said, i wouldnt spend much into dot-damage-reduction, since normally big direct hits are dangerous for tanks. the calculator can't limit you to 260 Cp but it does keep track of total CP used, just keep it in mind and use that to keep yourself within the actual limit of the game.ĮDIT: NEWEST VERSION Edited by paulsimonps on Aug2:28PMĭidnt test your calculations that much, but it sounds cool. If anyone can beat that with my calculator or have suggestion for changes for it or my way of thinking around the problem do let me know, I have intent to update and upgrade it as I go, but this was all I managed to work up today.´ This btw is with 260 CP which we will have next update. So far I have managed to get around 60.8% Mitigation in both categories using 37p in Hardy and Elemental Defender, 61p in Thick Skin and Ironclad, 9 in Spell Shield and 55 in Armor Focus. I need help to see what numbers will have the best combo. So here is the link to said calculator(hope it works): All in all I want to maximize it all to have my mitigation be as high as I can get it. If you think this is a bad idea, then please let me know, I might be thinking of it in the wrong way. One goal of mine is to make my mitigation for Physical and Spell damage be as equal as possible, for that end I have made it so I have to put as many points into Hard as I do Elemental Defender, as well I want my mitigation for DoT's to be the same for Direct Damage, so those go together as well. No Reinforced or other armor increasing bonuses There are a few things that I have set as criteria for now: Regardless, I made a small calculator that will take some but not all variables into account to see what works best. So to this end I created a calculator for myself, its a bit limited, frankly if I had the time I would want to make a program that figured it out for me. If you know me then you know I know a lot and love my mitigation, but I have never really figured out how to best set up my CP. So I have been wanting to try and figure out a way to optimize my champion points for my Tank in regards to mitigation. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |